Tion 'Iron Mane'
Level 6 Leonin Echo Knight Fighter
58/ 58+0 temp
Abilities
Saving Throws
- Proficient in Strength+7
- Dexterity+0
- Proficient in Constitution+6
- Intelligence+0
- Wisdom+1
- Charisma+0
Skills
- Proficient in Acrobatics+3
- Animal Handling+1
- Arcana+0
- Proficient in Athletics+7
- Deception+0
- History+0
- Insight+1
- Intimidation+0
- Investigation+0
- Medicine+1
- Nature+0
- Proficient in Perception+4
- Proficient in Performance+3
- Persuasion+0
- Religion+0
- Sleight Of Hand+0
- Disadvantaged in Stealth+0
- Proficient in Survival+4
Senses
14
Passive Perception
60 ft.
Darkvision
Defenses
Immunities
Proficiencies
Armor
Weapons
Languages
Tools
Actions
Weapon
To Hit
Damage
Maul, +1
+8
2d6+5
Claws
+7
1d4+4
Warhammer
+7
1d8+4
Longsword
+7
1d8+4
Dagger
+7
1d4+4
Bonus Actions & Reactions
Bonus
Manifest Echo
Summon a spectral duplicate of yourself within 15 ft; you can make attacks from its space and swap places with it once per turn for free.
Bonus
Second Wind
Regain 1d10+6 hit points. Once per short or long rest.
Bonus
Great Weapon Master
On a critical hit or when you drop a creature to 0 HP with a melee weapon, make one extra melee weapon attack as a bonus action.
Bonus
Daunting Roar
Creatures within 10 ft must succeed on a DC 14 Wisdom save or be frightened until the end of your next turn.
Reaction
Opportunity Attack
Attack a creature that leaves your reach - including from your echo's space.
Class & Racial Features
Fighter
Great Weapon Fighting
While wielding a two-handed melee weapon in both hands, you can reroll a 1 or 2 on a damage die (you must use the new roll).
Fighter
Second Wind
As a bonus action, regain 1d10 + fighter level (6) hit points. Recharges on a short or long rest.
Fighter
Action Surge
Once per short or long rest, take one additional action on your turn.
Fighter
Extra Attack
You attack twice whenever you take the Attack action.
Echo Knight
Manifest Echo
Summon a spectral duplicate (AC 17, 1 HP) within 15 ft. You can move it, make attacks from its space, and once per turn swap places with it for free (up to 15 ft).
Echo Knight
Unleash Incarnation
When you take the Attack action, make one additional melee attack from your echo's space - a number of times equal to your Constitution modifier (3) per long rest.
Leonin
Darkvision
You can see in dim light within 60 ft as if it were bright light, and in darkness as if it were dim light (grayscale only).
Leonin
Claws
Your claws are natural weapons: an unarmed strike deals 1d4 + Strength modifier slashing damage.
Leonin
Daunting Roar
As a bonus action, creatures within 10 ft must succeed on a DC 14 Wisdom save or be frightened until the end of your next turn.
Feats
Level 4
Ability Score Improvement
+2 Strength (15 → 17). Boosts the attack and damage of every Strength-based attack, as well as Athletics.
Level 6
Great Weapon Master
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before a melee attack with a heavy weapon you are proficient with, you can take a -5 penalty to the attack roll to add +10 to the damage. Also grants +1 Strength (17 → 18).
Death Saves
Successes 0 of 3 marked
Failures 0 of 3 marked
Resources
Resource
Uses
Second Wind- 0 of 1 used
short rest
Action Surge- 0 of 1 used
short rest
Unleash Incarnation- 0 of 3 used
long rest
Daunting Roar- 0 of 3 used
long rest
Hit Dice (d10)- 0 of 6 used
long rest
Inventory
Weapons
Maul, +1
2d6 bludgeoning, +1
Warhammer
1d8 bludgeoning, versatile
Longsword
1d8 slashing, versatile
Dagger
1d4 slashing, 20/60 ft., 2 pcs.
Armor
Adamantine Chain Mail
AC 16
Shield
+2 AC
Adventuring Gear
Backpack
Bedroll
Mess Kit
Rations
10 days
Hempen Rope
50 ft.
Tinderbox
Torch
10 pcs.
Waterskin
Treasure & Keepsakes
Brooch of Human Disguise
Wondrous item
514
Gold
1
Silver
16
Copper
Background
Gladiator
By Popular Demand
You can always find a place to perform in any place that features combat for entertainment - perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Characteristics
Alignment
Lawful Neutral
Race
Leonin
Gender
Male
Size
Medium
Eyes
green
Hair
dark gray
Personality Traits
I love a good insult, even one directed at me.
Ideals
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)
Bonds
I would do anything for the other members of my old troupe.
Flaws
I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.